Thornewood High School [Modular Unity Project]

This build is an extensive project intended to develop my skills both in modularity as well as lighting within the Unity engine. All assets were modeled and textured by me, and assembled within Unity. The lighting is baked using the Universal Render Pipeline. All doors are able to be positioned in the editor to open and close.

These are the modular assets that make up most of the build. They were modeled in Blender and textured in Substance Painter. Each piece is designed to able to seamlessly snap to one another.

These are the modular assets that make up most of the build. They were modeled in Blender and textured in Substance Painter. Each piece is designed to able to seamlessly snap to one another.

An orthographic view of the entire school.

An orthographic view of the entire school.

The school's main entryway.

The school's main entryway.

The first hallway of Thornewood High. To the right is a small courtyard. Each classroom that borders it has windows that look out into it.

The first hallway of Thornewood High. To the right is a small courtyard. Each classroom that borders it has windows that look out into it.

The Commons, the food court and communal area for the school.

The Commons, the food court and communal area for the school.

This hallway leads from the central area towards the west wing, where the gymnasium and auditorium sit.

This hallway leads from the central area towards the west wing, where the gymnasium and auditorium sit.

A locker room. The door leads out into a hall connected to the gymnasium.

A locker room. The door leads out into a hall connected to the gymnasium.

The gymnasium proper.

The gymnasium proper.

A closeup of the basketball hoop and protective wall mats.

A closeup of the basketball hoop and protective wall mats.

A full view of the finished court.

A full view of the finished court.

The school auditoriu,

The school auditoriu,

Computer Lab 1A

Computer Lab 1A

Computer Lab 1B

Computer Lab 1B