Mehen

This game experience was based off of the ancient game of Mehen, where players are tasked with moving playing pieces to the center of a spiral-shaped board and returning with another piece found there. The game has both ancient Egyptian and Cyprus-inspired architecture, having a player delve into an underground chamber. The gameplay focuses on a linear pathway, with platforming being the main feature.

This is the starting screen, designed to appear as the exterior of the chambers that the player will eventually explore.

This is the starting screen, designed to appear as the exterior of the chambers that the player will eventually explore.

This is the first room of the game level, a typical first chamber inspired by ancient Egyptian tombs. The door opens as the player approaches, leading deeper into the level.

This is the first room of the game level, a typical first chamber inspired by ancient Egyptian tombs. The door opens as the player approaches, leading deeper into the level.

This is the first large room, with multiple doors at two different heights. The player enters this room three different times, experiencing it in three different ways.

This is the first large room, with multiple doors at two different heights. The player enters this room three different times, experiencing it in three different ways.

This is a subtle platforming segment that takes place in a cavern lit by moving platforms. This room elevates the player to the second floor, where they will exit out into the higher parts of the first room.

This is a subtle platforming segment that takes place in a cavern lit by moving platforms. This room elevates the player to the second floor, where they will exit out into the higher parts of the first room.

This is a long hall connecting two rooms. It is decorated with spiral serpentine pillars and crude sculptures of bronze lions.

This is a long hall connecting two rooms. It is decorated with spiral serpentine pillars and crude sculptures of bronze lions.

A closeup of the starting door, with an oxidized bronze sculpture of a coiled snake.

A closeup of the starting door, with an oxidized bronze sculpture of a coiled snake.

A crude sculpture of a bronze lion.

A crude sculpture of a bronze lion.

A pillar meant to appear as though a snake has coiled around it.

A pillar meant to appear as though a snake has coiled around it.

A close-up of a floating platform.

A close-up of a floating platform.

A snake designed for the final room.

A snake designed for the final room.

This is a trailer for the full game, which was played at SGX 2022

This is a full playthrough of the game experience.