This artwork was originally created from an old concept of mine, of an RPG that takes place in a midwestern suburb. There would be hills and wetlands and large, open parks-- all confined and managed within the picket fences of modern living. However as I progressed I began to glean the essence of what I was creating. As all the color is siphoned from the environment and complex arrays of homely architecture are rendered down to their most basic shapes, it becomes something else. This empty, almost liminal space invokes a certain feeling of bittersweet nostalgia despite never quite having visited this place before. It is based off of many places I've been, places I've lived and from where my every childhood memory stems, and yet in the end it is a place that doesn't exist.