This is a compilation of all my major contributions to the free PC game Grape Juice City, designed by sixteen game designers and seven audio designers. Grape Juice City is a competitive 1v1v1v1 party game taking place on a tropical island in the mid seventies. It centers around four playable avian juice vendors competing to win over as many pedestrians as possible on the hottest day of the year. Each round lasts five minutes, and ammunition is crafted by scrounging up fruits of your team's color and recyclables that are automatically combined to create juice cans, which bounce three times before exploding in a wide radius, bottles which explode on impact, and juice boxes that act as a spray nozzle. Pedestrians are won over by spraying juice of your color onto them. Whoever turns the most pedestrians to their color wins the game.
Throughout this process I had many titles, but the biggest aspect of development was level design. I hand-crafted the layout of the city to have a central plaza with roads traveling outwards from it. This was originally done on paper, which was transferred digitally and modeled out in Maya. I then crafted the buildings individually, furnishing them with windows and doors. I was responsible for ensuring artistic cohesion between buildings and decor.
Finally, I designed the pedestrians and modeled them with movement in mind, rigging and animating them with an idle and walk animation.
Grape Juice City has been the largest project I have been a part of and it has taught me so much about the design process from concept to final product, and I am grateful to have been a part of it.